I had thought about removing shield destroying weapons to limit the class even further, but according to several posts last year, it seemed that people wanted MORE shield breaking. I can certainly add it as a line item veto if the masses wish.
In regards to the Lay Hands ability, I kept the duration at 60 seconds and made it self only until rank 7. Cure Serious wounds I kept as the clerical spell (with reducation ability).
Lastly, I added the "Special" requirement of having and sacrificing a rank 10 cleric or fighter in order to play this class. This is of course another line item veto. Take a look and tell me what you think:
Templar:
Description The Templar represents the ultimate heavy combat religious warrior. The Templar delights in personally destroying heretics and heathens in close quarters combining the blessings of their deity with might of arms.
Rather than focus completely on the martial prowess of the Fighter, or the full spell arsenal of the Cleric, the Templar takes aspects of both classes and blends them into a fighting force for his or her God/Goddess
A Templar must wear a holy symbol representing his or her God/Goddess. Any Templar failing to do so forfeits all the benefits of being a Templar until they don
the holy symbol once more.
*Special*
A player that wishes to become a Templar must have played either a Fighter or Cleric until 10th
Rank. That player must then forfeit all credits for the 10th ranked Fighter or Cleric, and start as a Rank 1 Templar.
Armor As a heavily armored front line combatant, the Templar may wear any armor up to
AC 1.
Shield:
The Templar may use a shield no larger than 30" diameter in any direction.
Weapons: The Templar may use any weapon except for the following: No chained weapons, No weapons of over
6' in length, and No missile weapons.
At 1st rank, the Templar gains the ability Immunity
to Disease, and the spell Light
At 2nd rank, the Templar gains the ability of Lay
on Hands (Cure Light Wounds, self only, via 60 second uninterrupted meditation, as the Monk ability.
During the meditation, the Templar is not allowed to move or speak. Once
completed the Templar has fully healed one light wound on his or her body Please note that this is not influenced by spell reduction)
At 3rd rank, the Templar gains the spell Consecrate
/ Desecrate (as the Cleric Spell)
At 5th rank, the Templar gains the adventure-only spell Cure Disease (as the Cleric Spell)
At 7th
rank, the Templar gains ability Greater Lay on Hands (This ability functions as Lay on Hands however it may be used on anyone. Please note that this is not influenced by spell
reduction)
At 9th rank, the Templar gains the spell Cure Serious
Wounds (as the Cleric Spell)
At 10th rank, the Templar gains the ability Create/Destroy Holy Weapon. The Templar can never allow another to
use a Holy weapon he has created.






